[W] Cold Snap: 60
Your opponent can’t play any Trainer cards from their hand during their next turn. If 1 of your Pokémon used Cold Snap during your last turn, this attack can’t be used.
[W][C][C][C] Blizzard: 120
This attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
It shatters ice with its big tusks. Its thick blubber repels not only the cold, but also enemy attacks.
[C] Afterimage Strike: 20
If any damage is done to this Pokémon by attacks during your opponent’s next turn, flip a coin. If heads, prevent that damage.
It can throw bubble-covered pebbles with precise control, hitting empty cans up to a hundred feet away.
[C] Slash: 20
[L][L][C] Wild Charge: 120
This Pokémon does 20 damage to itself.
It electrifies its claws and tears its opponents apart with them. Even if they dodge its attack, they’ll be electrocuted by the flying sparks.
[R] Bursting Burn
Your opponent’s Active Pokémon is now Burned and Confused.
[R][R] Mind Blown: 50×
Put any amount of [R] Energy attached to your Pokémon in the Lost Zone. This attack does 50 damage for each card put in the Lost Zone in this way.
Discard 1 of your Prize cards. If it’s an Energy card, attach it to 1 of your Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
[F][C] Dragon Claw: 20
They live in mountains where no trace of humans can be detected. Jangmo-o grow little by little as they battle one another.
Ability: Electric Start
If you go second, and if this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon or on your Bench.
[L] Double Charge: 40
You may attach up to 2 basic Energy cards from your hand to 1 of your Benched Pokémon.
It discharges electricity from its mane. It creates a thundercloud overhead to drop lightning bolts.
[C][C] Damage Transport
Move 4 damage counters from each of your Pokémon to your opponent’s Active Pokémon.
[P][C][C] Wind Wheel: 80
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[C][C] Headbutt: 20
When it thinks of its deceased mother, it weeps loudly. Mandibuzz that hear its cries will attack it from the air.
[P] Night Roam
Put 1 damage counter on each Pokémon (both yours and your opponent’s).
[P][C][C] Ambush: 30+
Flip a coin. If heads, this attack does 30 more damage.
Anyone who dares peer into its body to see its spectral ball of fire will have their spirit stolen away.
Ability: Strong Charge
Once during your turn (before your attack), you may search your deck for a [G] Energy card and a [L] Energy card and attach them to your Pokémon in any way you like. Then, shuffle your deck.
[L][C][C][C] Electro Cannon: 150
Discard 3 Energy from this Pokémon.
It produces electricity via an electrical organ in its abdomen. It overwhelms bird Pokémon with shocking beams of electrical energy.
[C] Energy Absorption
Attach an Energy card from your discard pile to this Pokémon.
Heal 60 damage from this Pokémon.
[P][C][C][C] Psyburn: 110
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
[C] Focus Energy
During your next turn, this Pokémon’s Flop attack’s base damage is 50.
[F] Flop: 10
It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
Switch 1 of your opponent’s Benched Pokémon with his or her Active Pokémon.
[F][C][C] Aura Break: 70
If the Defending Pokémon is a [D] or [Y] Pokémon, it can’t attack during your opponent’s next turn.
It’s hypothesized that it’s monitoring those who destroy the ecosystem from deep in the cave where it lives.
Ability: Bench Barrier
Prevent all damage done to your Benched Pokémon by attacks.
[Y][C] Juggling: 10×
Flip 4 coins. This attack does 10 damage times the number of heads.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.