Your opponent’s Active Pokémon is now Confused.
It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.
Once during your turn (before your attack), you may attach this card from your hand to 1 of your Vikavolt or Vikavolt-GX as a Special Energy card. This card provides 2 [L] Energy only while it’s attached to a Pokémon.
[C][C][C] Pierce: 60
It buries itself in fallen leaves and barely moves, munching away on humus. If you accidentally step on one, you’ll get a shock!
Ability: Mantine Surf
If this Pokémon has any Energy attached to it, it has no Retreat Cost.
[W][W][C] Surf: 100
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
[C] Amnesia: 30
Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
[P][C][C] Swallow Up: 40+
If, before doing damage, your opponent’s Active Pokémon has less remaining HP than this Pokémon, this attack does 80 more damage.
It gulps anything that fits in its mouth. Its special enzymes can dissolve anything.
[F][F][C] Giga Drain: 50
Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
[F][F][F][C] Earthquake: 180
This attack does 20 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Small Pokémon occasionally gather on its unmoving back to begin building their nests.
Ability: Chaotic Star
When you play this Pokémon from your hand onto your Bench during your turn, you may attach 2 [P] Energy cards from your hand to it.
[P][P][P][P] Crisis Dive: 160
Discard 2 Energy from this Pokémon.
Prism Star Rule: You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
It was banished for its violence. It silently gazed upon the old world from the Distortion World.
[P][P][C] Poison Horn: 80
Your opponent’s Active Pokémon is now Poisoned.
[P][P][P][C] Steamroller: 140
This attack’s damage isn’t affected by Resistance.
It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.
Draw 2 cards.
If your opponent’s Pokémon used an attack that isn’t a GX attack during their last turn, use it as this attack.
Its actual appearance is unknown. A scholar who saw what was under its rag was overwhelmed by horror and died of the shock.
Ability: Power of Alchemy
Each Basic Pokémon in play, in each player’s hand, and in each player’s discard pile has no Abilities.
[P][P][C][C] Crunch: 90
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
While it’s unexpectedly quiet and friendly, if it’s not fed any trash for a while, it will smash its Trainer’s furnishings and eat up the fragments.
[F][F] Karate Chop: 60-
This attack does 60 damage minus 10 damage for each damage counter on this Pokémon.
[F][F][F] Submission: 80
This Pokémon does 20 damage to itself.
Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods.
[C] Poison Up
If the Defending Pokémon is Poisoned, put 3 more damage counters on that Pokémon between turns. This effect can be applied more than once.
Inflating its poison sacs, it fills the area with an odd sound and hits flinching opponents with a poison jab.
[C] Bone Drop
This attack does 60 damage to 1 of your opponent’s Pokémon that has an Ability. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[D][C][C] Cutting Wind: 80
Watching from the sky, they swoop to strike weakened Pokémon on the ground. They decorate themselves with bones.
Ability: Stir and Snooze
If this Pokémon is Asleep, flip 2 coins instead of 1 between turns. If either of them is tails, this Pokémon is still Asleep.
[C][C][C][C] Sleepy Press: 120
Heal 20 damage from this Pokémon. This Pokémon is now Asleep.
It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.