[L] Lightning Ball: 20
[C][C][C] Tri Attack: 40×
Flip 3 coins. This attack does 40 damage for each heads.
Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.
Ability: Stealthy Body
If there is any Stadium card in play, this Pokémon has no Weakness.
[L][L][L][L] Electricannon: 120+
You may discard all [L] Energy from this Pokémon. If you do, this attack does 100 more damage.
It has an organ that generates electricity in its abdomen. It concentrates energy in its strong jaws and fires off powerful jolts of electricity.
[C][C] Drag Off
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 50 damage to the new Active Pokémon.
[P][C][C] King’s Drum: 100+
If Nidoqueen is on your Bench, this attack does 100 more damage.
It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.
Ability: Frozen Flow
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.
[W][C][C] Aurora Gain: 70
Heal 30 damage from this Pokémon.
Said to be the embodiment of north winds, it can instantly purify filthy, murky water.
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the [N] Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent’s attack (even if that Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Ability: Flaming Fighter
Put 6 damage counters instead of 2 on your opponent’s Burned Pokémon between turns.
[F][C] Burst Punch: 50
Your opponent’s Active Pokémon is now Burned.
It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.
[P] Lunar Payback
Discard an Energy from this Pokémon. If you do, switch all damage counters on this Pokémon with those on your opponent’s Active Pokémon.
[P][C][C] Psychic: 60+
This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Those who sleep holding Cresselia’s feather are assured of joyful dreams. It is said to represent the crescent moon.
[D][C] Fire Fang: 30
Your opponent’s Active Pokémon is now Burned.
[D][C][C] Puncturing Fangs: 90
This attack’s damage isn’t affected by Resistance.
Long ago, people imagined its eerie howls to be the call of the grim reaper.
[C] Perplexing Eyes
The Defending Pokémon’s Weakness is now [P] until the end of your next turn. (The amount of Weakness doesn’t change.)
The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.
Your [M] Pokémon’s attacks do 10 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
[P][C][C] Anchor Shot: 70
The Defending Pokémon can’t retreat during your opponent’s next turn.
Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.
[P] Psychic Boom: 10×
This attack does 10 damage times the amount of Energy attached to your opponent’s Active Pokémon.
[C][C] Headbutt: 20
It finds really fun dreams tasty. When it makes friends with people, it may show them the most delicious dreams it’s ever eaten.
If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
[F][F][F] Seismic Toss: 120
Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
Ability: Poison Enzyme
Prevent all damage done to this Pokémon by attacks from your opponent’s Poisoned Pokémon.
[F][C] Poison Jab: 50
Flip a coin. If heads, your opponent’s Active Pokémon is now Poisoned.
Its knuckle claws secrete a toxin so vile that even a scratch could prove fatal.
[M] Strike Back: 20×
This attack does 20 damage times the number of damage counters on this Pokémon.
[M][C][C] Iron Head: 60+
Flip a coin until you get tails. This attack does 20 more damage for each heads.
When Burmy evolved, its cloak became a part of this Pokémon’s body. The cloak is never shed.
[C] Energy Present
Attach up to 2 Energy cards from your hand to 1 of your Benched Pokémon.
[P][C] Psyshot: 40
The eyeball patterns on the interior of its ears emit psychic energy. It keeps the patterns tightly covered because that power is too immense.
Ability: Gothic Fear
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may leave both Active Pokémon Confused.
[P][C] Poison Ring
Your opponent’s Active Pokémon is now Poisoned. That Pokémon can’t retreat during your opponent’s next turn.
It licks with its gaseous tongue to steal the victim’s life force. It lurks in darkness for prey.