Legal in the following formats:
Ability: Swaddling Leaves
This Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).
[G] Surprise Attack: 20
Flip a coin. If tails, this attack does nothing.
This Pokémon makes clothes for itself. It chews up leaves and sews them with sticky thread extruded from its mouth.
Ability: Irresistible Aroma
Once during your turn (before your attack), if your opponent’s Bench isn’t full, you may flip a coin. If heads, your opponent reveals their hand. Put a Basic Pokémon you find there onto their Bench.
[G][C] Drool: 30
Smells incredibly foul! However, around one out of a thousand people enjoy sniffing its nose-bending stink.
Ability: Panic Spores
Put 2 damage counters on your opponent’s Confused Pokémon between turns.
[G][C] Mysterious Powder: 30
Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.
The bug is mostly dead, with the mushroom on its back having become the main body. If the mushroom comes off, the bug stops moving.
[G] Soothing Scent: 20
Your opponent’s Active Pokémon is now Asleep.
[G][C][C] Razor Leaf: 50
The buds that ring its neck give off a spicy aroma that perks people up.
[R][R] Infinity: 20×
This attack does 20 damage for each basic Energy card in your discard pile. Then, shuffle those cards into your deck.
p (Prism Star) Rule: You can’t have more than 1 p card with the same name in your deck. If a p card would go to the discard pile, put it in the Lost Zone instead.
When it shares the infinite energy it creates, that being’s entire body will be overflowing with power.
[G] String Shot: 20
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
The beaks of birds can’t begin to scratch its stalwart body. To defend itself, it spews powder.
Ability: Shell On
Once during your turn (before your attack), you may discard a Shelmet from your hand. If you do, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
[C][C][C] Peck: 30
These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.
[G] Flippity Flap
Shuffle your hand into your deck. Then, draw 6 cards.
[G][C] Rally Back: 30+
If any of your Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.
It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.
[G] Bind Down: 10
The Defending Pokémon can’t retreat during your opponent’s next turn.
Many writhing vines cover it, so its true identity remains unknown. The blue vines grow its whole life long.
[C][C] Poltergeist: 30×
Your opponent reveals their hand. This attack does 30 damage for each Trainer card you find there.
[G][G][C] Horn Leech: 90
Heal 30 damage from this Pokémon.
This Pokémon is said to devour anyone daring to ravage the forest. To the creatures dwelling in the forest, it offers great kindness.
[C] Quick Attack: 10+
Flip a coin. If heads, this attack does 10 more damage.
When this Pokémon senses danger, a sweet fluid oozes from the tip of its heads. The taste of it disgusts bird Pokémon.
[G] Poison Sting: 30
Your opponent’s Active Pokémon is now Poisoned.
[G][C] Swarming Sting
This attack does 40 damage times the number of Beedrill you have in play to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
May appear in a swarm. Flies at violent speeds, all the while stabbing with the toxic stinger on its rear.
Ability: Sonic Vision
If you have exactly 4 cards in your hand, ignore all Energy in the attack cost of each of this Pokémon’s attacks.
[C][C][C] Assault Boom: 50+
If your opponent’s Active Pokémon has a Pokémon Tool card attached to it, this attack does 70 more damage.
This six-legged Pokémon is easily capable of transporting an adult in flight. The wings on its tail help it stay balanced.
[C] Coil: 40
During your next turn, this Pokémon’s attacks do 60 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
[G] Slashing Strike: 80
This Pokémon can’t use Slashing Strike during your next turn.
It can stop its opponents’ movements with just a glare. It takes in solar energy and boosts it internally.