Attach Buffer Piece to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
Any damage done to the Pokémon this card is attached to by an opponent’s attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent’s turn after you played Buffer Piece, discard Buffer Piece.
Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[P][C] Lock Up: 20
The Defending Pokémon can’t retreat during your opponent’s next turn.
Poké-POWER: Gather Sand
Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic [F] card and attach it to Trapinch.
[C] Grind: 10×
Does 10 damage times the amount of Energy attached to Trapinch.
It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
Switch the Defending Pokémon with 1 of your opponent’s Benched Pokémon.
[F][C] Rollout: 20
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Play Old Amber as if it were a [C] Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can’t be affected by any Special Conditions and can’t retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn’t count as a Knocked Out Pokémon.)
Poké-BODY: Hard Amber
As long as Old Amber is on your Bench, prevent all damage done to Old Amber by attacks (both yours and your opponent’s).
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
[C][C][C] Bite: 30
Small Pokémon flee from its scary face. It is, however, considered by women to be cute.
Search your deck for up to 3 different types of Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
[W][C] Hook: 30
Many live in the clean seas of the south. They apparently can’t live in polluted waters.
[F] Stone Throw
Choose 2 of your opponent’s Benched Pokémon. This attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Many live on mountain trails and remain half buried while keeping an eye on climbers.
Play Claw Fossil as if it were a Basic Pokémon. While in play Claw Fossil counts as a [C] Pokémon (as well as a Trainer card). Claw Fossil has no attacks of its own, can’t retreat, and can’t be affected by any Special Conditions. If Claw Fossil is Knocked Out, it doesn’t count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Claw Fossil from play.
Poké-BODY: Jagged Stone
If Claw Fossil is your Active Pokémon and is damaged by an opponent’s attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokémon.
Holon Energy FF provides [C] Energy.
If the Pokémon that Holon Energy FF is attached to also has a basic [R] Energy card attached to it, that Pokémon has no Weakness. If the Pokémon that Holon Energy FF is attached to also has a basic [F] Energy card attached to it, damage done by that Pokémon’s attack isn’t affected by Resistance. Ignore these effects if Holon Energy FF is attached to Pokémon-ex.
Poké-BODY: Dual Armor
As long as Armaldo ex has any React Energy cards attached to it, Armaldo ex is both [G] and [F] type.
[F][C] Spiral Drain: 40
Remove 2 damage counters from Armaldo ex.
[F][C][C] Vortex Chop: 70
If the Defending Pokémon has any Resistance, this attack’s base damage is 100 instead of 70.
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.