Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Even though its helpless, gaseous body can be blown away by the slightest breeze, it doesn’t seem to care.
Draw 3 cards.
[C][C][C] Poison Jab: 70
Your opponent’s Active Pokémon is now Poisoned.
It observes prey while hanging inverted from branches. When the chance presents itself, it swoops!
Ability: Stellar Wish
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may look at the top 5 cards of your deck, reveal a Trainer card you find there, and put it into your hand. Then, shuffle the other cards back into your deck, and this Pokémon is now Asleep.
[M][C] Slap: 30
It is said to have the ability to grant any wish for just one week every thousand years.
Ability: Full Metal Body
If this Pokémon has any [M] Energy attached to it, it has no Weakness.
[M][M][C] Rising Dash: 130
This attack’s damage isn’t affected by Resistance.
It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday.
[C][C] Quick Dive
This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[F][C][C] Royal Blades: 100+
If you played Cynthia from your hand during this turn, this attack does 100 more damage.
The protuberances on its head serve as sensors. It can even detect distant prey.
Special Conditions are not removed when Pokémon (both yours and your opponent’s) evolve or devolve.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
[D][C] Distort: 50
Your opponent can’t play any Item cards from their hand during their next turn.
[P][D][C] Sonic Volume: 120
Your opponent can’t play any Special Energy cards from their hand during their next turn.
This attack does 50 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
[C] Cross-Cut: 30+
If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 30 more damage.
[C][C][C][C] Hurricane Punch: 50×
Flip 4 coins. This attack does 50 damage for each heads.
Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Basic Pokémon this card is attached to gets +40 HP and its attacks do 10 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
[C][C] Startling Bark
Flip a coin. If heads, choose 3 random cards from your opponent’s hand. Your opponent reveals those cards and shuffles them into his or her deck.
[Y][C][C] Tantrum: 120
This Pokémon is now Confused.
It can make most any Pokémon run away simply by opening its mouth wide to reveal its big fangs.
[P][C] Swift Lunge: 30
You may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon.
[P][P][P] Piercing Prizes: 50+
This attack does 20 more damage for each of your remaining Prize cards.
Pokémon-EX rule: When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.