Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
[P] Sleeping Gas
Flip a coin. If heads, the Defending Pokémon is now Asleep.
[P][C] Destiny Bond
Discard 1 [P] Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent’s next turn, Knock Out that Pokémon.
Almost invisible, this gaseous Pokémon cloaks the target and puts it to sleep without notice.
The Defending Pokémon is now Asleep.
[P][P] Dream Eater: 50
You can’t use this attack unless the Defending Pokémon is Asleep.
Because of its ability to slip through block walls, it is said to be from another dimension.
[C][C][C] Slam: 30×
Flip 2 coins. This attack does 30 damage times the number of heads.
[C][C][C][C] Hyper Beam: 20
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
A mystical Pokémon that exudes a gentle aura. Has the ability to change climate conditions.
[L][L][L][C] Thunder: 60
Flip a coin. If tails, Zapdos does 30 damage to itself.
[L][L][L][L] Thunderbolt: 100
Discard all Energy cards attached to Zapdos in order to use this attack.
A legendary bird Pokémon said to appear from clouds while wielding enormous lightning bolts.
Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts a a Pokémon (instead of a Trainer card). Clefairy Doll has no attacks, can’t retreat, and can’t be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn’t count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll.