- ↓ 4.50
- ꩜ 5.22
- ↑ 19.98
{M} → Meteor Mash : 60
During your next turn, this Pokémon’s Meteor Mash attack does 60 more damage (before applying Weakness and Resistance).
{M}{C}{C}{C} → Luster Blast : 200
Discard 2 Energy from this Pokémon.
{M} → Meteor Mash : 60
During your next turn, this Pokémon’s Meteor Mash attack does 60 more damage (before applying Weakness and Resistance).
{M}{C}{C}{C} → Luster Blast : 200
Discard 2 Energy from this Pokémon.
{D} → Mysterious Beam
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
{D}{D} → Suffocating Gas : 30
{D} → Panic Poison
Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
{D}{D} → Darkness Fang : 70
{F} → Mud Stock
Attach a Basic {F} Energy card from your discard pile to each of your Benched Pokémon.
{F}{C}{C} → High Horsepower : 140
This Pokémon also does 40 damage to itself.
{C} → Mud Shot : 20
{F}{F}{C} → Wild Tackle : 180
This Pokémon also does 50 damage to itself.
Ability ⇢ Memory Dive
Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
{F}{C} → Razor Fin : 30
{C} → Mini Drain : 10
Heal 10 damage from this Pokémon.
{C} → Summoning Gate
Look at the top 8 cards of your deck. You may put any number of Pokémon you find there onto your Bench. Shuffle the other cards back into your deck.
{P}{C} → Brain Shake : 100
Your opponent’s Active Pokémon is now Confused.
{P} → Mirror Attack : 10+
If your opponent’s Active Pokémon is a {P} Pokémon, this attack does 30 more damage.
{L}{L} → Static Shock : 60
{W} → Powder Snow : 10
Your opponent’s Active Pokémon is now Asleep.
{R} → Fake Out : 10
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Ability ⇢ Changing Seasons
Once during your turn, you may search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
{G}{C}{C} → Superpowered Horns : 110
{C} → Flop : 10
{G}{C}{C} → Leaf Litter Tackle : 40
Discard a {G} Energy from this Pokémon.
{G} → Cut : 20
{G}{C}{C} → Ramming Shell : 50
During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
{G} → Expelling Tornado
Choose 3 of your opponent’s Benched Pokémon. If you do, shuffle all of your opponent’s Benched Pokémon that you didn’t choose, and all cards attached to those Pokémon, into their deck.
{C}{C} → Energy Loop : 140
Put an Energy attached to this Pokémon into your hand.
As long as this card is attached to a Pokémon, it provides {C} Energy.
If this card is attached to a Stage 2 Pokémon, this card provides every type of Energy but provides only 2 Energy at a time.
As long as this card is attached to a Pokémon, it provides {C} Energy.
Prevent all effects of attacks used by your opponent’s Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
Search your deck for a card that has no Abilities and evolves from 1 of your Pokémon, and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can use this card on a Pokémon you put down when you were setting up to play or on a Pokémon that was put into play this turn.
The Retreat Cost of the Pokémon this card is attached to is {C} less. If that Pokémon’s remaining HP is 30 or less, it has no Retreat Cost.