- ↓ 2.22
- ꩜ 3.39
- ↑ 21.91
Attach a Basic Energy card from your discard pile to each of your Future Pokémon.
Attach a Basic Energy card from your discard pile to each of your Future Pokémon.
Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
During Pokémon Checkup, put 2 more damage counters on each Poisoned non-{D} Pokémon (both yours and your opponent’s).
You can use this card only if you discard another card from your hand.
Draw a card for each of your opponent’s Benched Pokémon.
Attacks used by the Pokémon this card is attached to do 50 more damage to your opponent’s Active Pokémon ex (before applying Weakness and Resistance).
Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
The Pokémon this card is attached to gets +100 HP.
If the Pokémon this card is attached to has a Retreat Cost of exactly 4, is in the Active Spot, and is Knocked Out by damage from an attack from your opponent’s Pokémon, move up to 3 Basic Energy cards from that Pokémon to your Benched Pokémon in any way you like.
Each player discards cards from their hand until they have 5 cards in their hand. Your opponent discards first. (If a player has 5 or fewer cards in their hand, they do not discard.)
The Future Pokémon this card is attached to has no Retreat Cost, and the attacks it uses do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
{M} Pokémon (both yours and your opponent’s) take 30 less damage from attacks from the opponent’s Pokémon (after applying Weakness and Resistance).
Look at the top 6 cards of your deck and put 2 of them into your hand. Discard the other cards.
Your opponent reveals their hand, and you discard up to 2 Item cards you find there.
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck. Your turn ends.
Heal all damage from 1 of your Pokémon that has 30 HP or less remaining.
Draw a card for each of your Ancient Pokémon in play.
The Ancient Pokémon this card is attached to gets +60 HP, recovers from all Special Conditions, and can’t be affected by any Special Conditions.
Ability ⇢ Automated Combat
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
{C}{C}{C} → Blasting Wind : 110