- ↓ 0.10
- ꩜ 0.58
- ↑ 3.00
{C} → Bite : 20
{C} → Bite : 20
Overall: 42.37% (25 wins, 34 losses)
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{F} → Sand-attack : 10
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
Overall: 26.42% (14 wins, 39 losses)
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{W} → Bubble : 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{W}{C} → Withdraw
Flip a coin. If heads, prevent all damage done to Squirtle during your opponent’s next turn. (Any other effects of attacks still happen.)
Overall: 44.78% (30 wins, 37 losses)
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{W}{W} → Recover
Discard 1 {W} Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
{W}{C}{C} → Star Freeze : 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Overall: 15.22% (7 wins, 39 losses)
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{W} → Slap : 20
Overall: 54.84% (17 wins, 14 losses)
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{G}{C} → Bind : 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{G}{G}{G} → Poisonpowder : 20
The Defending Pokémon is now Poisoned.
Overall: 48.84% (21 wins, 22 losses)
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{C} → Tackle : 10
Overall: 8.62% (5 wins, 53 losses)
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{R}{R} → Confuse Ray : 10
Flip a coin. If heads, the Defending Pokémon is now Confused.
Overall: 12.50% (7 wins, 49 losses)
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{G} → Poison Sting : 10
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Overall: 26.83% (11 wins, 30 losses)
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Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts as a Pokémon (instead of a Trainer card). Clefairy Doll has no attacks, can’t retreat, and can’t be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn’t count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll.
Overall: 66.67% (18 wins, 9 losses)
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Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
Overall: 99.67% (300 wins, 1 loss)
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Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
Overall: 54.95% (50 wins, 41 losses)
Within Set & Formats:
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Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
Overall: 37.74% (20 wins, 33 losses)
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Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
Overall: 97.13% (169 wins, 5 losses)
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You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
Overall: 95.65% (110 wins, 5 losses)
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Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.
Overall: 81.36% (48 wins, 11 losses)
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Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
Overall: 81.03% (47 wins, 11 losses)
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Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
Overall: 100.00% (127 wins, 0 losses)
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Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent’s Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
Overall: 100.00% (103 wins, 0 losses)
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Attach Defender to 1 of your Pokémon. At the end of your opponent’s next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
Overall: 80.00% (80 wins, 20 losses)
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