- ↓ 0.01
- ꩜ 0.12
- ↑ 4.98
{C} → Chest-ouflage
Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
{C} → Ram : 10
{C} → Chest-ouflage
Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
{C} → Ram : 10
{P}{P} → Last Respects : 80+
This attack does 10 more damage for each {P} Pokémon in your discard pile.
{P} → Graveyard Gamboling : 10×
This attack does 10 damage for each {P} Pokémon in your discard pile.
{P}{C} → Psy Bolt : 20
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
{C}{C} → Life Sucker : 50
Heal 30 damage from this Pokémon.
{P}{C}{C} → Fighting Sword : 100+
If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 100 more damage.
{P} → Attraction Wave : 30
Your opponent’s Active Pokémon is now Confused. Put 6 damage counters instead of 3 on that Pokémon for this Special Condition.
{P} → Reckless Charge : 30
This Pokémon also does 10 damage to itself.
{@} → Mimed Games
Your opponent chooses an attack from 1 of their Pokémon in play. Use the chosen attack as this attack.
{C}{C} → Sleep Inducer
Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. The new Active Pokémon is now Asleep.
{P}{C}{C} → Psyshot : 70
Ability ⇢ Psychic Embrace
As often as you like during your turn, you may attach a Basic {P} Energy card from your discard pile to 1 of your {P} Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can’t use this Ability on a Pokémon that would be Knocked Out.
{P}{P}{C} → Miracle Force : 190
This Pokémon recovers from all Special Conditions.
{P}{C} → Magical Shot : 30
{P}{P}{C} → Psychic : 60+
This attack does 20 more damage for each Energy attached to your opponent’s Active Pokémon.
{P}{C} → Psyshot : 30
Ability ⇢ Clairvoyant Sense
Once during your turn, you may attach a Basic {P} Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.
{P}{C}{C} → Super Psy Bolt : 80
{P} → Triple Strike : 10×
Flip 3 coins. This attack does 10 damage for each heads.
{P}{C} → Hypnoblast : 30
Your opponent’s Active Pokémon is now Asleep.
{P}{P}{C} → Psychic Loop : 160
Put 2 Energy attached to this Pokémon into your hand.
{P} → Hypnosis
Your opponent’s Active Pokémon is now Asleep.
{P}{C} → Rolling Tackle : 30
{C} → United Thunder
This attack does 10 damage for each Pokémon in your discard pile that has the United Wings attack to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{L}{C}{C} → Speed Wing : 90
{C}{C} → Rising Wind : 30
Search your deck for a Basic Energy card and attach it to this Pokémon. Then, shuffle your deck.
{C}{C}{C}{C} → Aero Break : 200
This Pokémon also does 30 damage to itself.
(This card cannot be used at official tournaments.)
Ability ⇢ Coin Bonus
Once during your turn, you may draw a card. If this Pokémon is in the Active Spot, draw 1 more card.
{M} → Make It Rain : 50×
Discard any number of Basic Energy cards from your hand. This attack does 50 damage for each card you discarded in this way.
{C} → Fast Carrier
If you go first, you can use this attack during your first turn. Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
{C}{C}{C} → Shadowy Wind : 130
You may put this Pokémon and all attached cards into your hand.