Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.
You may play only 1 Supporter card during your turn.
Ability: Miraculous Charm
Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon V and Pokémon-GX.
[C][C] Speed Dive: 60
On sunny days, it flies freely through the sky and blends into the clouds. It sings in a beautiful soprano.
[D] Corner: 30
During your opponent’s next turn, the Defending Pokémon can’t retreat.
[D][C][C] Bad Brawl: 90+
If you played Piers from your hand during this turn, this attack does 90 more damage.
As halfhearted as this Pokémon’s kicks may seem, they pack enough power to shatter Conkeldurr’s concrete pillars.
Ability: Wicked Ruler
Once during your turn, you may have your opponent discard cards from their hand until they have 4 cards in their hand.
[C][C][C] Knuckle Impact: 180
During your next turn, this Pokémon can’t attack.
Its voice is staggering in volume. Obstagoon has a tendency to take on a threatening posture and shout—this move is known as Obstruct.
[C] Rock Throw: 30
[F][F][C] Slashing Strike: 150
During your next turn, this Pokémon can’t use Slashing Strike.
The rocks in its mane are sharper than a knife. Fragments that break off are treasured as good luck charms.
[C] Bite: 30
[F][F][C][C] Power Blast: 130
Discard a [F] Energy from this Pokémon.
Some say it can change to an even more powerful form when battling those who threaten the ecosystem.
[F][C] Macho Revenge: 20×
This attack does 20 damage for each [F] Pokémon in your discard pile.
[F][F][C] Dynamite Punch: 200
This Pokémon also does 50 damage to itself.
It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Ability: Hazard Sensor
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Confused.
[P][C] Life Sucker: 100
Heal 30 damage from this Pokémon.
It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.
[R][C][C] Searing Flame: 50
Your opponent’s Active Pokémon is now Burned.
[R][R][C][C] Heat Crawler: 140
When it heats up, its body temperature reaches about 1,500 degrees Fahrenheit. It lashes its body like a whip and launches itself at enemies.
Ability: Flying Taxi
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 1 of your Pokémon, except any Corviknight, and all attached cards into your hand.
[C][C][C] Blasting Wind: 120
This Pokémon reigns supreme in the skies of the Galar region. The black luster of its steel body could drive terror into the heart of any foe.
[C][C] Rally Back: 30+
If any of your Pokémon were Knocked Out by damage from an attack from your opponent’s Pokémon during their last turn, this attack does 90 more damage.
[C][C][C] Hammer In: 100
You shouldn’t get close to the child when it’s playing outside its mother’s pouch. Its mother is always nearby watching over it.
Ability: Antibacterial Skin
This Pokémon can’t be affected by any Special Conditions.
[M][M][C][C] Vengeful Stomp: 120+
If your Benched Pokémon have any damage counters on them, this attack does 120 more damage.
They came over from another region long ago and worked together with humans. Their green skin is resistant to water.
If this Pokémon has full HP and would be Knocked Out by damage from an attack, it is not Knocked Out, and its remaining HP becomes 10.
[M][C][C][C] Gigaton Stomp: 160
While seeking iron for food, it digs tunnels by breaking through bedrock with its steel horns.
[D] Assault Gate: 90
If this Pokémon didn’t move from the Bench to the Active Spot this turn, this attack does nothing. This attack’s damage isn’t affected by Weakness.
It gathers things it likes and passes them through its loop to teleport them to a secret place.
Ability: Darkness Guard
If this Pokémon has any [D] Energy attached, it takes 20 less damage from attacks (after applying Weakness and Resistance).
[C][C][C] Vortex of Darkness: 60+
This attack does 20 more damage for each [D] Energy attached to this Pokémon.
It can lull people to sleep and make them dream. It is active during nights of the new moon.
[F][C][C] Bedrock Breaker: 120
Discard a Stadium in play.
[F][F][C][C] Mountain Swing: 250
Discard the top 5 cards of your deck.
Its body can’t be harmed by any sort of attack, so it is very eager to make challenges against enemies.
Ability: Biting Whirlpool
Whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.
[L][C] Electro Ball: 70
The shaking of its freezing upper half is what generates its electricity. It has a hard time walking around.
[L] Double Draw
Draw 2 cards.
[L][C][C] Zing Zap: 50
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
[C][C] Risk Taker
Flip a coin. If heads, discard the top 5 cards of your opponent’s deck. If tails, discard the top 5 cards of your deck.
[L][L][C] Thunder Jolt: 160
This Pokémon also does 30 damage to itself.
Capable of generating 15,000 volts of electricity, this Pokémon looks down on all that would challenge it.