[C] Metal Sharpener: 30
Attach a [M] Energy card from your discard pile to 1 of your Pokémon.
[M][M][C] Power Beam: 110
Its body resembles polished metal, and it’s both lightweight and strong. The only drawback is that it rusts easily.
Ability: Dark Oath
As long as this Pokémon is in the Active Spot, your opponent’s Active Pokémon’s attacks cost [C] more.
[D][C][C] Energy Press: 100+
This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.
With the hair wrapped around its body helping to enhance its muscles, this Pokémon can overwhelm even Machamp.
Ability: Neutralizing Gas
As long as this Pokémon is in the Active Spot, your opponent’s Pokémon in play have no Abilities, except for Neutralizing Gas.
[D] Severe Poison
Your opponent’s Active Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon during Pokémon Checkup.
This Pokémon consumes particles that contaminate the air. Instead of leaving droppings, it expels clean air.
[F][C][C] Mega Kick: 80
[F][C][C][C] Power Press: 120+
If this Pokémon has at least 1 extra Energy attached (in addition to this attack’s cost), this attack does 60 more damage.
It stands in grasslands, watching the sun’s descent from zenith to horizon. This Pokémon has a talent for delivering dynamic kicks.
Ability: Tar Generator
Once during your turn, you may attach a [R] Energy card, a [F] Energy card, or 1 of each from your discard pile to your Pokémon in any way you like.
[F][C][C][C] Flaming Avalanche: 130
It’s usually peaceful, but the vandalism of mines enrages it. Offenders will be incinerated with flames that reach 2,700 degrees Fahrenheit.
[F] Pierce: 40
[F][C][C] Meteor Assault: 180
This Pokémon can’t use Meteor Assault again until it leaves the Active Spot.
Only Farfetch’d that have survived many battles can attain this evolution. When this Pokémon’s leek withers, it will retire from combat.
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
[P][P] Phantom Force: 120
Put 3 damage counters on your opponent’s Benched Pokémon in any way you like.
When it isn’t battling, it keeps Dreepy in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles.
Ability: Mind Hat
Once during your turn, you may use this Ability. Each player discards a card from their hand. (Your opponent discards first.)
[P] Dripping Grudge
Put 1 damage counter on your opponent’s Active Pokémon for each Pokémon in your discard pile.
It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.
Ability: Perish Body
If this Pokémon is in the Active Spot and is Knocked Out by damage from an opponent’s attack, flip a coin. If heads, the Attacking Pokémon is Knocked Out.
[P][C] Corner: 60
During your opponent’s next turn, the Defending Pokémon can’t retreat.
Its shell is overflowing with its heightened otherworldly energy. The ectoplasm serves as protection for this Pokémon’s core spirit.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put an Energy attached to your opponent’s Active Pokémon on top of their deck.
[P][C] Moon Kick: 60
A timid fairy Pokémon that is rarely seen, it will run and hide the moment it senses people.
[L][C][C] Powerful Storm: 60+
This attack does 20 more damage for each Energy attached to all of your Pokémon.
[L][C][C][C] Thunder Jolt Beam: 170
This Pokémon also does 30 damage to itself.
It builds up electricity in its abdomen, focuses it through its jaws, and then fires the electricity off in concentrated beams.
[L] Raid: 60+
If this Pokémon evolved from Luxio during this turn, this attack does 100 more damage.
[L][C] Head Bolt: 120
Luxray’s ability to see through objects comes in handy when it’s scouting for danger.
Ability: Ice Face
If this Pokémon has full HP, it takes 60 less damage from your opponent’s attacks (after applying Weakness and Resistance).
[W][C][C] Blizzard: 70
This attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
It drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold.
[C][C][C] Wrack Down: 90
[W][W][C][C][C] Big Storm: 200
Discard any Stadium in play.
It has an extremely aggressive nature. The Hyper Beam it shoots from its mouth totally incinerates all targets.
Ability: Protective Glow
All of your Pokémon that have Energy attached have no Weakness.
[R][C] Mirage Flare: 110
Your opponent’s Active Pokémon is now Confused.
This Pokémon haunts dilapidated mansions. It sways its arms to hypnotize opponents with the ominous dancing of its flames.
Ability: Delicious Aroma
Once during your turn, you may flip a coin. If heads, switch 1 of your opponent’s Benched Basic Pokémon with their Active Pokémon.
[G][C] Solar Beam: 70
Eating a sweet apple caused its evolution. A nectarous scent wafts from its body, luring in the bug Pokémon it preys on.
Ability: Apple Drop
Once during your turn, you may put 2 damage counters on 1 of your opponent’s Pokémon. If you placed any damage counters in this way, shuffle this Pokémon and all attached cards into your deck.
[C][C] Acid Spray: 60
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
It ate a sour apple, and that induced its evolution. In its cheeks, it stores an acid capable of causing chemical burns.
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.
You may play only 1 Supporter card during your turn.